package engine.gui;

import engine.game.Manager;
import engine.graphics.Color4f;

public class BorderTile extends GUIObject {

	private static final long serialVersionUID = 1L;

	protected static final int THICKNESS = 1 ; 
	
	public BorderTile(Manager m, int x, int y, int w, int h) {
		super(m, x, y, w, h);
		this.enableTexturing(); 
		this.changeNormalColor(new Color4f(1,1,1,1)); 
	}

}
